Heliokopis, neutral male gnomish Wizard ------- |...... |...f.| ..$@o.| ----- - [Heliokopi the Evoker] St11 Dx12 Co13 In22 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 67% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17271 Monster spawn increase reached its maximum at turn 72001 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 244614 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: dire lion (freq bonus 14) The monster species that spawned more often: thick potato (freq bonus 8) The monster species that spawned more often: high gnome lord (freq bonus 14) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 6) The monster species that spawned more often: carrion vine (freq bonus 20) The monster species that spawned more often: woodsman (freq bonus 6) The monster species that spawned more often: humanoid dryad (freq bonus 5) The monster species that spawned more often: evasive atomic soldier (freq bonus 8) The monster species that spawned more often: cloud of glory (freq bonus 5) The monster species that spawned more often: dreadjudge (freq bonus 12) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 10) The monster species that spawned more often: spirit naga hatchling (freq bonus 6) The monster species that spawned more often: evasive brown bear (freq bonus 9) The monster species that spawned more often: Mr. Mime (freq bonus 7) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 12) The monster species that spawned more often: ill stalk (freq bonus 5) The monster species that spawned more often: Max the Badass (freq bonus 16) The monster species that spawned more often: dimensional access automaton (freq bonus 32) The monster species that spawned more often: petty bearded devil (freq bonus 7) The monster species that spawned more often: evasive atomic soldier (freq bonus 6) The monster species that never randomly spawned: petty Uruk-hai The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: korsair The monster species that never randomly spawned: giant diamond dragonfly The monster species that never randomly spawned: fishing rod The monster species that never randomly spawned: immobile warp fungus The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 28) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 15) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 41) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 28) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...