Heliokopis, neutral male gnomish Wizard -- ``.# |`f.. |.@` ---- [Heliokopi the Evoker] St11 Dx9 Co17 In14 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 89% Ring drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47078 Monster spawn increase reached its maximum at turn 95504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4039850 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: poison giant (freq bonus 16) The monster species that spawned more often: Colonel B. Astard (freq bonus 7) The monster species that spawned more often: fuguh sephirah (freq bonus 5) The monster species that spawned more often: visor warg (freq bonus 10) The monster species that spawned more often: yellow dragon (freq bonus 6) The monster species that spawned more often: wrinkled mold (freq bonus 8) The monster species that spawned more often: dark stalk (freq bonus 12) The monster species that spawned more often: obour (freq bonus 12) The monster species that spawned more often: giant shoggoth (freq bonus 8) The monster species that spawned more often: magic eye (freq bonus 24) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 6) The monster species that spawned more often: kappa wizard (freq bonus 6) The monster species that spawned more often: flying hydra (freq bonus 5) The monster species that spawned more often: amorphous warp fungus (freq bonus 5) The monster species that spawned more often: lava turret (freq bonus 10) The monster species that spawned more often: pale archer (freq bonus 7) The monster species that spawned more often: hard boiled eggman (freq bonus 20) The monster species that spawned more often: golden fungus (freq bonus 8) The monster species that spawned more often: giant white jellyfish (freq bonus 8) The monster species that spawned more often: greater mimic (freq bonus 24) The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: tengu The monster species that never randomly spawned: bramble stalk The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: crawling eye The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 13) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 36) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...