Heliokopis, neutral male gnomish Wizard -------- |@f.r..| |..r.... .....#| -------- [Heliokopi the Evoker] St8 Dx21 Co7 In14 Wi6 Ch13 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC3 MC3 Mov12 Xp1/0 Wt47/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 122 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 91% Potion drop chance was reduced to 76% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40375 Monster spawn increase reached its maximum at turn 72346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11545185 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: zephyr hound (freq bonus 6) The monster species that spawned more often: artillery water nymph (freq bonus 10) The monster species that spawned more often: plasma growth (freq bonus 4) The monster species that spawned more often: cloth golem (freq bonus 4) The monster species that spawned more often: wierdo horror (freq bonus 4) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 4) The monster species that spawned more often: gnomish slime mage (freq bonus 10) The monster species that spawned more often: flying stalker piranha (freq bonus 5) The monster species that spawned more often: porter elf (freq bonus 3) The monster species that spawned more often: multi-hued stalk (freq bonus 8) The monster species that spawned more often: JNR (freq bonus 3) The monster species that spawned more often: lava mushroom (freq bonus 16) The monster species that spawned more often: cave viper (freq bonus 10) The monster species that spawned more often: -D6íR•궈7—±sjÈ (freq bonus 10) The monster species that spawned more often: toxic mold (freq bonus 12) The monster species that spawned more often: novice rogue (freq bonus 8) The monster species that spawned more often: large freezing sphere (freq bonus 5) The monster species that spawned more often: rodent of unusual size (freq bonus 12) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 28) The monster species that spawned more often: special patch (freq bonus 6) The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: frogman leader The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: kaleidoscope ant The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: rainbow growth The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 13) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 18) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 1) Next attribute increase check would have come at turn 835 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...