Heliokopis, neutral male gnomish Wizard -------------- |............- |f...........| |@...........| |............| |............| |........o...| -------------- [Heliokopi the Evoker] St12 Dx13 Co9 In18 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 523 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 75% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 96% Monster death drops spawned with only 87% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32770 Monster spawn increase reached its maximum at turn 89769 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 195708 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: Wolf-Man packleader (freq bonus 3) The monster species that spawned more often: false force patch (freq bonus 3) The monster species that spawned more often: Rhea (freq bonus 8) The monster species that spawned more often: big bear (freq bonus 12) The monster species that spawned more often: indigo warp fungus (freq bonus 3) The monster species that spawned more often: fire rat (freq bonus 4) The monster species that spawned more often: gray dragon (freq bonus 6) The monster species that spawned more often: Sarina (freq bonus 10) The monster species that spawned more often: undead doll mistress (freq bonus 2) The monster species that spawned more often: yellow laser (freq bonus 4) The monster species that spawned more often: papier-mache cow (freq bonus 6) The monster species that spawned more often: gore stalk (freq bonus 5) The monster species that spawned more often: furious mushroom (freq bonus 40) The monster species that spawned more often: morbid mirror (freq bonus 5) The monster species that spawned more often: vorpal jabberwock (freq bonus 14) The monster species that spawned more often: furious mold (freq bonus 7) The monster species that spawned more often: great black wyrm (freq bonus 7) The monster species that spawned more often: giant red frog (freq bonus 8) The monster species that spawned more often: sloppy force patch (freq bonus 4) The monster species that spawned more often: anachronist (freq bonus 8) The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: labyrinth trapper The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: Kazuki Kazama The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 22) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 12) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 10) Next attribute increase check would have come at turn 5655 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (128) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...