Heliokopis, neutral male gnomish Wizard -.----- |.....| |.=...| |....f. |..\@.| ------- [Heliokopi the Evoker] St11 Dx10 Co10 In24 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 96 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 91% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8070 Monster spawn increase reached its maximum at turn 51324 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 391884 The monster class that cannot be genocided was kobold The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: real impact hound (freq bonus 5) The monster species that spawned more often: grand light canyon (freq bonus 4) The monster species that spawned more often: winged kobold (freq bonus 12) The monster species that spawned more often: spellbook trove (freq bonus 20) The monster species that spawned more often: demonic entity (freq bonus 4) The monster species that spawned more often: snakeman chieftain (freq bonus 10) The monster species that spawned more often: winter wolf cub (freq bonus 12) The monster species that spawned more often: dark draconian (freq bonus 12) The monster species that spawned more often: teal naga hatchling (freq bonus 8) The monster species that spawned more often: addict (freq bonus 5) The monster species that spawned more often: sludge wall (freq bonus 32) The monster species that spawned more often: teal warp patch (freq bonus 36) The monster species that spawned more often: nexus warp patch (freq bonus 3) The monster species that spawned more often: Thilo (freq bonus 12) The monster species that spawned more often: white dragon worm (freq bonus 4) The monster species that spawned more often: Steel Angel (freq bonus 16) The monster species that spawned more often: Anastasia's sneaker (freq bonus 6) The monster species that spawned more often: weeping fishing rod (freq bonus 5) The monster species that spawned more often: goblin grenadier (freq bonus 24) The monster species that spawned more often: yellow growth (freq bonus 12) The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: Ruea The monster species that never randomly spawned: grandmaster twen The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: phase spider The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: big gem trove The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 20) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 53) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 13) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...