Heliokopis, neutral male gnomish Wizard ------ |....| +....| |...$| |f...| |@...- ------ [Heliokopi the Evoker] St5 Dx9 Co19 In17 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25317 Monster spawn increase reached its maximum at turn 56077 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 178135 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: blizzard giant (freq bonus 16) The monster species that spawned more often: spider quylthulg (freq bonus 5) The monster species that spawned more often: intelligent trove (freq bonus 5) The monster species that spawned more often: acid sphere (freq bonus 10) The monster species that spawned more often: thorn stalk (freq bonus 5) The monster species that spawned more often: orange growth (freq bonus 6) The monster species that spawned more often: horror mage (freq bonus 8) The monster species that spawned more often: ferret (freq bonus 8) The monster species that spawned more often: black laser (freq bonus 8) The monster species that spawned more often: tomb scorpion (freq bonus 4) The monster species that spawned more often: void wasp (freq bonus 30) The monster species that spawned more often: David (freq bonus 10) The monster species that spawned more often: gluing blob (freq bonus 5) The monster species that spawned more often: red worm (freq bonus 10) The monster species that spawned more often: sludge spore (freq bonus 4) The monster species that spawned more often: silver naga (freq bonus 48) The monster species that spawned more often: voracious bug (freq bonus 4) The monster species that spawned more often: purple unicorn (freq bonus 4) The monster species that spawned more often: morlock savant (freq bonus 5) The monster species that spawned more often: Shy Laura (freq bonus 6) The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: dark elf The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: farting man The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: Xinivrae The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: large beetle The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 24) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 18) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 5) Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...