Heliokopis, neutral male gnomish Wizard --------------- |..............c +.............| |...f.........+ |..@..........| --------------- [Heliokopi the Evoker] St4 Dx7 Co14 In11 Wi13 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 175 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 65% Wand drop chance was reduced to 98% Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100940 Monster spawn increase reached its maximum at turn 126205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3120640 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: violet bladewitch (freq bonus 4) The monster species that spawned more often: ekans (freq bonus 8) The monster species that spawned more often: deceiving force fungus (freq bonus 6) The monster species that spawned more often: silent watcher (freq bonus 9) The monster species that spawned more often: snore force patch (freq bonus 8) The monster species that spawned more often: volt turret (freq bonus 12) The monster species that spawned more often: crystal stalk (freq bonus 8) The monster species that spawned more often: black laser (freq bonus 10) The monster species that spawned more often: tove (freq bonus 6) The monster species that spawned more often: centaur prince (freq bonus 14) The monster species that spawned more often: lesser daemon (freq bonus 9) The monster species that spawned more often: paleolithic mummy (freq bonus 8) The monster species that spawned more often: very old orange dragon (freq bonus 12) The monster species that spawned more often: bog creature (freq bonus 4) The monster species that spawned more often: darkness turret (freq bonus 8) The monster species that spawned more often: persian girl (freq bonus 3) The monster species that spawned more often: octarine grue (freq bonus 14) The monster species that spawned more often: potion trove (freq bonus 4) The monster species that spawned more often: black rat (freq bonus 18) The monster species that spawned more often: black bear (freq bonus 16) The monster species that never randomly spawned: dino of the destruction The monster species that never randomly spawned: frogman The monster species that never randomly spawned: Stru-Bes The monster species that never randomly spawned: big bot The monster species that never randomly spawned: undead mahou shoujo The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: Kosei The monster species that never randomly spawned: icicle piercer The monster species that never randomly spawned: big mountain ogre The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 34) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 39) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 41) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 21) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 15) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 48) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 37) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (62) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...