Heliokopis, neutral male gnomish Wizard --.-------- - |...........| |...%..X..{.| |@..........| |f........... |.....------- |.....| ------- [Heliokopi the Evoker] St8 Dx16 Co17 In25 Wi9 Ch13 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt49/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 79% Wand drop chance was reduced to 50% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23902 Monster spawn increase reached its maximum at turn 96966 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 63626 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: giant horned toad (freq bonus 14) The monster species that spawned more often: extremely ugly cat (freq bonus 4) The monster species that spawned more often: clay mushroom (freq bonus 4) The monster species that spawned more often: old blue dragon (freq bonus 6) The monster species that spawned more often: cloak permamimic (freq bonus 20) The monster species that spawned more often: Galford (freq bonus 6) The monster species that spawned more often: Larry (freq bonus 8) The monster species that spawned more often: undead jester (freq bonus 4) The monster species that spawned more often: sepia force fungus (freq bonus 8) The monster species that spawned more often: errand boy (freq bonus 18) The monster species that spawned more often: azure draconian (freq bonus 4) The monster species that spawned more often: urdar (freq bonus 6) The monster species that spawned more often: baby wild boar (freq bonus 8) The monster species that spawned more often: aquatic kobold (freq bonus 4) The monster species that spawned more often: chaos polymorpher (freq bonus 10) The monster species that spawned more often: deceiving patch (freq bonus 16) The monster species that spawned more often: blister growth (freq bonus 8) The monster species that spawned more often: spikefist (freq bonus 3) The monster species that spawned more often: martian (freq bonus 3) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 4) The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: colbran The monster species that never randomly spawned: giant mantis The monster species that never randomly spawned: siege ogre The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: spider swarm The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: petty white slime The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 14) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 17) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 67) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 66) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 130) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 8) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...