Heliokopis, neutral male gnomish Wizard -- ---- |.#...#| |.@f...| -+------ [Heliokopi the Evoker] St6 Dx12 Co6 In21 Wi11 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 55% chance Ring drop chance was reduced to 76% Potion drop chance was reduced to 73% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25939 Monster spawn increase reached its maximum at turn 73009 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1170065 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: cheater (freq bonus 4) The monster species that spawned more often: huorn (freq bonus 6) The monster species that spawned more often: Marleen (freq bonus 8) The monster species that spawned more often: hesed sephirah (freq bonus 4) The monster species that spawned more often: Sailor Moon (freq bonus 6) The monster species that spawned more often: disfigured one (freq bonus 7) The monster species that spawned more often: crimson stalk (freq bonus 10) The monster species that spawned more often: fire metroid (freq bonus 8) The monster species that spawned more often: eye druj (freq bonus 6) The monster species that spawned more often: high force fungus (freq bonus 6) The monster species that spawned more often: droning ufo part (freq bonus 5) The monster species that spawned more often: 鍆l?kףI &c|I (freq bonus 12) The monster species that spawned more often: nasty fungus (freq bonus 10) The monster species that spawned more often: sonicbat (freq bonus 8) The monster species that spawned more often: yaksas (freq bonus 8) The monster species that spawned more often: invisible spore (freq bonus 8) The monster species that spawned more often: Mister PHP Book (freq bonus 10) The monster species that spawned more often: animated ice cubes (freq bonus 4) The monster species that spawned more often: lava grue (freq bonus 5) The monster species that spawned more often: hell burner (freq bonus 8) The monster species that never randomly spawned: pseudo-dragon The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: mirror patch The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: badger The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: teleretriever The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 57) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 37) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 26) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 23) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 13) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 1410 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...