Heliokopis, neutral male gnomish Wizard ---------------- |.f@.........$.| |..............| ................ |..............| ---------------- [Heliokopi the Evoker] St10 Dx13 Co9 In13 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24815 Monster spawn increase reached its maximum at turn 66027 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 781612 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: secluded force fungus (freq bonus 2) The monster species that spawned more often: BDSM lady (freq bonus 12) The monster species that spawned more often: magistrate (freq bonus 4) The monster species that spawned more often: dorn beast (freq bonus 4) The monster species that spawned more often: bomb throwing cat (freq bonus 4) The monster species that spawned more often: grey spider (freq bonus 8) The monster species that spawned more often: skeleton human (freq bonus 3) The monster species that spawned more often: darkwood spider (freq bonus 6) The monster species that spawned more often: flux slime (freq bonus 8) The monster species that spawned more often: greater astral elemental (freq bonus 2) The monster species that spawned more often: money transporter (freq bonus 6) The monster species that spawned more often: giant wasp (freq bonus 6) The monster species that spawned more often: deep troll (freq bonus 8) The monster species that spawned more often: breaker smasher (freq bonus 3) The monster species that spawned more often: blue hulk (freq bonus 8) The monster species that spawned more often: shaped force patch (freq bonus 4) The monster species that spawned more often: goblin zombie (freq bonus 7) The monster species that spawned more often: The King of the Awgwas (freq bonus 12) The monster species that spawned more often: vip viper (freq bonus 5) The monster species that spawned more often: Iris's silver pump (freq bonus 2) The monster species that never randomly spawned: orange icky thing The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: selenite soldier The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: petty demilich The monster species that never randomly spawned: master dark wall The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: undead justice keeper The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 17) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 16) The RNG hath decreed that this item was generated more often: death (long, freq bonus 35) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 13) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 13) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 4) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 1827 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...