Heliokopis, neutral male gnomish Wizard -------- |$...f.. ...)..@| |......+ -------- [Heliokopi the Evoker] St7 Dx15 Co8 In14 Wi8 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 15% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19709 Monster spawn increase reached its maximum at turn 69279 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 737808 The monster class that cannot be genocided was jelly The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: censor (freq bonus 6) The monster species that spawned more often: kobold cleric (freq bonus 4) The monster species that spawned more often: secluded warp patch (freq bonus 5) The monster species that spawned more often: random cockatrice (freq bonus 18) The monster species that spawned more often: special water nymph (freq bonus 9) The monster species that spawned more often: sensation GT (freq bonus 3) The monster species that spawned more often: orange laser (freq bonus 9) The monster species that spawned more often: big bill (freq bonus 5) The monster species that spawned more often: drow zombie (freq bonus 4) The monster species that spawned more often: brown bear (freq bonus 5) The monster species that spawned more often: gelatinous thief (freq bonus 10) The monster species that spawned more often: red death (freq bonus 8) The monster species that spawned more often: star byakhee (freq bonus 20) The monster species that spawned more often: hunter bee (freq bonus 3) The monster species that spawned more often: exploding jackal (freq bonus 4) The monster species that spawned more often: barrowgrim soldier (freq bonus 3) The monster species that spawned more often: unicorn skeleton (freq bonus 8) The monster species that spawned more often: mystic racoon dog (freq bonus 10) The monster species that spawned more often: bastard ant (freq bonus 16) The monster species that spawned more often: unid juggernaut (freq bonus 4) The monster species that never randomly spawned: Corina The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: Aram The monster species that never randomly spawned: riot breaker The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: nazi panther tank The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: giant copper ant The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 41) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 18) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 19) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 34) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 38) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 19) Next attribute increase check would have come at turn 219 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...