Heliokopis, neutral male gnomish Wizard ------- |....$| |...@f| ......| |.....| ------- [Heliokopi the Evoker] St5 Dx6 Co8 In12 Wi3 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 71% Potion drop chance was reduced to 90% Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63490 Monster spawn increase reached its maximum at turn 81847 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 84612 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 20) The monster species that spawned more often: stone trove (freq bonus 8) The monster species that spawned more often: anguish worm (freq bonus 5) The monster species that spawned more often: real gravity hound (freq bonus 12) The monster species that spawned more often: wood elf ranger (freq bonus 14) The monster species that spawned more often: panotty (freq bonus 10) The monster species that spawned more often: Detective Kaptain (freq bonus 8) The monster species that spawned more often: lava patch (freq bonus 10) The monster species that spawned more often: rusting hulk (freq bonus 4) The monster species that spawned more often: murk dweller (freq bonus 4) The monster species that spawned more often: cooling turret (freq bonus 3) The monster species that spawned more often: greener spirit (freq bonus 9) The monster species that spawned more often: acidic mold (freq bonus 24) The monster species that spawned more often: soft stalk (freq bonus 5) The monster species that spawned more often: soft colony (freq bonus 3) The monster species that spawned more often: archpriest (freq bonus 3) The monster species that spawned more often: Pustulence (freq bonus 12) The monster species that spawned more often: forest centaur (freq bonus 5) The monster species that spawned more often: unbalanced idiot (freq bonus 8) The monster species that spawned more often: grimopen (freq bonus 6) The monster species that never randomly spawned: gorcrow The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: nedian heraldry user The monster species that never randomly spawned: Juen's plateau boot The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: werejackal The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 27) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 17) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 44) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 53) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 5) Next attribute increase check would have come at turn 2389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (396) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...