Heliokopis, neutral male gnomish Wizard ---- ---- |.....f@| |....¯..| --------- [Heliokopi the Evoker] St4 Dx10 Co13 In20 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 8 Wand drop chance was reduced to 78% Potion drop chance was reduced to 89% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35934 Monster spawn increase reached its maximum at turn 73454 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 537940 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: healthy ape (freq bonus 8) The monster species that spawned more often: margoyle (freq bonus 4) The monster species that spawned more often: furious force patch (freq bonus 10) The monster species that spawned more often: hobbit reveller (freq bonus 5) The monster species that spawned more often: torah sephirah (freq bonus 12) The monster species that spawned more often: sand maggot (freq bonus 2) The monster species that spawned more often: city spirit (freq bonus 6) The monster species that spawned more often: Countess Bathory (freq bonus 4) The monster species that spawned more often: Schalotte (freq bonus 36) The monster species that spawned more often: rabid chicken (freq bonus 8) The monster species that spawned more often: phasing trapper (freq bonus 6) The monster species that spawned more often: very old blood dragon (freq bonus 4) The monster species that spawned more often: shechinah sephirah (freq bonus 4) The monster species that spawned more often: mammoth (freq bonus 3) The monster species that spawned more often: dungeon lord (freq bonus 28) The monster species that spawned more often: nitric acid cloud (freq bonus 3) The monster species that spawned more often: lecturer (freq bonus 4) The monster species that spawned more often: old corpse (freq bonus 8) The monster species that spawned more often: The Hugging Topmodel (freq bonus 6) The monster species that spawned more often: platinum spore (freq bonus 3) The monster species that never randomly spawned: armor-piercing monster The monster species that never randomly spawned: winged gargoyle The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: freemason provincial grand master The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 39) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 53) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...