Heliokopis, neutral male gnomish Wizard ----------- |.........| |.........| |.......... |..@f.....| ----------- [Heliokopi the Evoker] St5 Dx13 Co13 In15 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 87% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30793 Monster spawn increase reached its maximum at turn 40209 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 238140 The monster class that cannot be genocided was troll The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: petty troll (freq bonus 3) The monster species that spawned more often: blade barrier (freq bonus 3) The monster species that spawned more often: white louse (freq bonus 6) The monster species that spawned more often: ice elemental (freq bonus 3) The monster species that spawned more often: The Red Death (freq bonus 5) The monster species that spawned more often: slicer beetle (freq bonus 3) The monster species that spawned more often: shadow drake (freq bonus 12) The monster species that spawned more often: dark lancer (freq bonus 5) The monster species that spawned more often: eternal eye (freq bonus 3) The monster species that spawned more often: gravitator (freq bonus 2) The monster species that spawned more often: shock turret (freq bonus 2) The monster species that spawned more often: six of diamonds (freq bonus 6) The monster species that spawned more often: snore growth (freq bonus 10) The monster species that spawned more often: tentacle wall (freq bonus 6) The monster species that spawned more often: autoghost (freq bonus 6) The monster species that spawned more often: Paul (freq bonus 4) The monster species that spawned more often: orange starlit sky (freq bonus 3) The monster species that spawned more often: freeze bug (freq bonus 7) The monster species that spawned more often: rock kobold (freq bonus 8) The monster species that spawned more often: corpse hound (freq bonus 4) The monster species that never randomly spawned: electro shocker The monster species that never randomly spawned: man of Harad The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: gnome zombie The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: colorful warp fungus The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 59) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 29) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 2) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 9) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...