Heliokopis, neutral male gnomish Wizard ----- ..f@| |(.$| |`%. |...| ----- [Heliokopi the Evoker] St5 Dx15 Co8 In13 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 84% Potion drop chance was reduced to 82% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15015 Monster spawn increase reached its maximum at turn 38849 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 65879 The monster class that cannot be genocided was jelly The monster class that was spawned more often: quadruped (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: resin troll (freq bonus 5) The monster species that spawned more often: shadow shape (freq bonus 5) The monster species that spawned more often: sputa-flowing woman (freq bonus 14) The monster species that spawned more often: special spore (freq bonus 8) The monster species that spawned more often: high voltage vortex (freq bonus 4) The monster species that spawned more often: porter radioactive vortex (freq bonus 28) The monster species that spawned more often: porter radioactive vortex (freq bonus 4) The monster species that spawned more often: giant black dragonfly (freq bonus 6) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 9) The monster species that spawned more often: furious warp fungus (freq bonus 9) The monster species that spawned more often: sliming trove (freq bonus 3) The monster species that spawned more often: morlock (freq bonus 6) The monster species that spawned more often: elf champion (freq bonus 14) The monster species that spawned more often: Amandine (freq bonus 10) The monster species that spawned more often: death turret (freq bonus 8) The monster species that spawned more often: aureal (freq bonus 3) The monster species that spawned more often: yoga girl (freq bonus 10) The monster species that spawned more often: very black hound (freq bonus 10) The monster species that spawned more often: zephyr hound (freq bonus 6) The monster species that spawned more often: crowd orc (freq bonus 3) The monster species that never randomly spawned: midget The monster species that never randomly spawned: radio transmitter The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: robo turret The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: broken shadow The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 16) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 13) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 8) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 16) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 354) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 12) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 32) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 24) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...