Heliokopis, neutral male gnomish Wizard ---- |..| ---..--- ........ |...f.. -.@- |..| ---- [Heliokopi the Evoker] St7 Dx8 Co10 In12 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 92% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 62% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35615 Monster spawn increase reached its maximum at turn 49248 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1182975 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: lesser giant kraken (freq bonus 10) The monster species that spawned more often: deep gnome thief (freq bonus 3) The monster species that spawned more often: petro permamimic (freq bonus 10) The monster species that spawned more often: noisy turret (freq bonus 6) The monster species that spawned more often: black dragon worm (freq bonus 2) The monster species that spawned more often: black piercer (freq bonus 3) The monster species that spawned more often: octarine force fungus (freq bonus 2) The monster species that spawned more often: skeleton warrior (freq bonus 24) The monster species that spawned more often: idiot (freq bonus 2) The monster species that spawned more often: rhyhorn (freq bonus 24) The monster species that spawned more often: agate colony (freq bonus 24) The monster species that spawned more often: zombee (freq bonus 10) The monster species that spawned more often: pile of kryptonite coins (freq bonus 2) The monster species that spawned more often: pixie (freq bonus 8) The monster species that spawned more often: gravity force patch (freq bonus 10) The monster species that spawned more often: lethe spore (freq bonus 3) The monster species that spawned more often: scream archer (freq bonus 9) The monster species that spawned more often: frost atronach (freq bonus 12) The monster species that spawned more often: filthy street urchin (freq bonus 4) The monster species that spawned more often: razor spine (freq bonus 8) The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: quantum mushroom The monster species that never randomly spawned: wallaroo The monster species that never randomly spawned: heavily cursed turret The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: dour rat The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: manes The monster species that never randomly spawned: deceiving force fungus The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 3) Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (651) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...