Heliokopis, chaotic female warping Undertaker --------- |.......| |.......| |..$.d..| +.....@.| |......Z| --------- [Heliokopi the Hearse Driver] St14 Dx7 Co8 In6 Wi7 Ch6 UntWarFemCha S0 Dlvl:1 $0 HP24(24) Pw24(24) AC13 MC3 Mov12 Xp1/0 Wt25/1200 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic female warping Undertaker. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 94% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 51970 Monster spawn increase reached its maximum at turn 90053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 278910 The monster class that cannot be genocided was troll The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: speedster maggot (freq bonus 7) The monster species that spawned more often: mumak (freq bonus 14) The monster species that spawned more often: ferrous colony (freq bonus 14) The monster species that spawned more often: martian cylinder (freq bonus 5) The monster species that spawned more often: death brawler (freq bonus 6) The monster species that spawned more often: werebear (freq bonus 20) The monster species that spawned more often: charcoal warp fungus (freq bonus 6) The monster species that spawned more often: wereboar (freq bonus 24) The monster species that spawned more often: whale (freq bonus 7) The monster species that spawned more often: voodoo fetish (freq bonus 8) The monster species that spawned more often: gnome warrior (freq bonus 7) The monster species that spawned more often: ill colony (freq bonus 12) The monster species that spawned more often: oddish (freq bonus 5) The monster species that spawned more often: glare colony (freq bonus 6) The monster species that spawned more often: ancient stone dragon (freq bonus 5) The monster species that spawned more often: four castle sightseeing (freq bonus 5) The monster species that spawned more often: giant tree frog (freq bonus 5) The monster species that spawned more often: crypt wight (freq bonus 10) The monster species that spawned more often: kestrel (freq bonus 6) The monster species that spawned more often: demon sprite (freq bonus 48) The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: lurker The monster species that never randomly spawned: battle scarred ronin The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: frost wall The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 18) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 12) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could teleport You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus You could have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Heliokopis the Undertaker...