Heliokopis, neutral male gnomish Wizard ----- ?...| -.@.- ....f.| |)..X.| --...-- |...| ----- [Heliokopi the Evoker] St10 Dx14 Co7 In11 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 95 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 75% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 85% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35645 Monster spawn increase reached its maximum at turn 61309 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 246092 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: musician (freq bonus 8) The monster species that spawned more often: frogman guide (freq bonus 12) The monster species that spawned more often: animated iron statue (freq bonus 4) The monster species that spawned more often: spark bug (freq bonus 4) The monster species that spawned more often: water-using dragon (freq bonus 7) The monster species that spawned more often: winged gargoyle (freq bonus 8) The monster species that spawned more often: invisible warp patch (freq bonus 4) The monster species that spawned more often: large rust monster (freq bonus 4) The monster species that spawned more often: dwarf python (freq bonus 8) The monster species that spawned more often: broken shadow (freq bonus 4) The monster species that spawned more often: evasive gnoll (freq bonus 6) The monster species that spawned more often: paleolithic mummy (freq bonus 6) The monster species that spawned more often: cave orc (freq bonus 10) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 10) The monster species that spawned more often: discharger eye (freq bonus 5) The monster species that spawned more often: pack rat (freq bonus 4) The monster species that spawned more often: wobbly jelly (freq bonus 12) The monster species that spawned more often: secluded spore (freq bonus 12) The monster species that spawned more often: orange warp fungus (freq bonus 4) The monster species that spawned more often: rod permamimic (freq bonus 8) The monster species that never randomly spawned: gamer The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: shiver The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: refugee The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: unbeliever The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 49) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 23) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 13) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 67) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 23) Next attribute increase check would have come at turn 1710 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...