Heliokopis, neutral male gnomish Wizard ------------ .k.........| |..........| +......f...| |.......@..| ------ ----- [Heliokopi the Evoker] St6 Dx10 Co15 In15 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 31 Gem identification only worked 100 times out of 131 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Wand drop chance was reduced to 81% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19827 Monster spawn increase reached its maximum at turn 62467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 590863 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: drow sharpshooter (freq bonus 8) The monster species that spawned more often: Jonas (freq bonus 3) The monster species that spawned more often: really dangerous stalk (freq bonus 6) The monster species that spawned more often: sensei lichen (freq bonus 16) The monster species that spawned more often: abnormal force fungus (freq bonus 10) The monster species that spawned more often: legion devil captain (freq bonus 4) The monster species that spawned more often: Laurens (freq bonus 10) The monster species that spawned more often: pale patch (freq bonus 4) The monster species that spawned more often: mean astral elemental (freq bonus 6) The monster species that spawned more often: threshold fungus (freq bonus 2) The monster species that spawned more often: noisy lich (freq bonus 10) The monster species that spawned more often: Lars (freq bonus 2) The monster species that spawned more often: drakee (freq bonus 2) The monster species that spawned more often: hairy colony (freq bonus 3) The monster species that spawned more often: blazing fern spore (freq bonus 8) The monster species that spawned more often: macross valkarie (freq bonus 7) The monster species that spawned more often: master mimic (freq bonus 3) The monster species that spawned more often: critically injured thief (freq bonus 3) The monster species that spawned more often: cave creeper (freq bonus 12) The monster species that spawned more often: alien slug (freq bonus 4) The monster species that never randomly spawned: wolf beast The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: necro archer The monster species that never randomly spawned: land spider The monster species that never randomly spawned: lasher The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: petty snow king The monster species that never randomly spawned: invisible mold The monster species that never randomly spawned: slime prince The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 21) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 18) Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1048) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...