Heliokopis, neutral male gnomish Wizard --#-- |...| |...| $..| |...| |@..| -f--- [Heliokopi the Evoker] St8 Dx9 Co13 In16 Wi11 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 37% chance Ring drop chance was reduced to 64% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19487 Monster spawn increase reached its maximum at turn 143050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 126170 The monster class that cannot be genocided was turret The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: luck flayer (freq bonus 4) The monster species that spawned more often: nasty colony (freq bonus 16) The monster species that spawned more often: red worm (freq bonus 10) The monster species that spawned more often: lightning sentry (freq bonus 5) The monster species that spawned more often: crimson growth (freq bonus 6) The monster species that spawned more often: frost bear (freq bonus 6) The monster species that spawned more often: wimp (freq bonus 8) The monster species that spawned more often: adventurer spore (freq bonus 3) The monster species that spawned more often: Jubilex (freq bonus 6) The monster species that spawned more often: totally bad mushroom (freq bonus 32) The monster species that spawned more often: ill fungus (freq bonus 5) The monster species that spawned more often: type (freq bonus 9) The monster species that spawned more often: acid blob (freq bonus 3) The monster species that spawned more often: dwarven guardian (freq bonus 2) The monster species that spawned more often: skeleton (freq bonus 2) The monster species that spawned more often: quaton (freq bonus 6) The monster species that spawned more often: lethe patch (freq bonus 2) The monster species that spawned more often: large pile of killer coins (freq bonus 3) The monster species that spawned more often: Scotland Yard special agent (freq bonus 5) The monster species that spawned more often: gray mushroom (freq bonus 10) The monster species that never randomly spawned: lava lover The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: steel beetle The monster species that never randomly spawned: twin bee The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: colorful warp fungus The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: ninja lord The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 19) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 232) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Next attribute increase check would have come at turn 1503 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...