Heliokopis, neutral male gnomish Wizard -------.-- |......... |..f@..X.| |........| |......... |........| ---------- [Heliokopi the Evoker] St6 Dx7 Co10 In11 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a wooden container {751}. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 231 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35488 Monster spawn increase reached its maximum at turn 68405 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 221728 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: eldritch growth (freq bonus 3) The monster species that spawned more often: bully permamimic (freq bonus 5) The monster species that spawned more often: agate fungus (freq bonus 2) The monster species that spawned more often: wimp-imp (freq bonus 14) The monster species that spawned more often: white marketeer (freq bonus 24) The monster species that spawned more often: bad spore (freq bonus 6) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 10) The monster species that spawned more often: nasty fungus (freq bonus 6) The monster species that spawned more often: snake woman (freq bonus 6) The monster species that spawned more often: song book permamimic (freq bonus 3) The monster species that spawned more often: yellow starlit sky (freq bonus 3) The monster species that spawned more often: ice bear cub (freq bonus 3) The monster species that spawned more often: silver hawk (freq bonus 6) The monster species that spawned more often: bloodthirsty piranha (freq bonus 2) The monster species that spawned more often: wrinkled mushroom (freq bonus 5) The monster species that spawned more often: bat swarm (freq bonus 16) The monster species that spawned more often: mechicken (freq bonus 2) The monster species that spawned more often: boss (freq bonus 8) The monster species that spawned more often: voracious smasher (freq bonus 3) The monster species that spawned more often: wierdo terror (freq bonus 12) The monster species that never randomly spawned: giant permamimic The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: kobold lord The monster species that never randomly spawned: blade of slaughter The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 20) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...