Heliokopis, neutral male gnomish Wizard ------.---- +.......d.| |.....?...| |...f@....| ----------- [Heliokopi the Evoker] St7 Dx5 Co13 In11 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC11 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 52% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18431 Monster spawn increase reached its maximum at turn 33994 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 560000 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mummy (freq bonus 8) The monster species that spawned more often: stone rattlesnake (freq bonus 24) The monster species that spawned more often: prick witch (freq bonus 72) The monster species that spawned more often: vamp permamimic (freq bonus 22) The monster species that spawned more often: Inspector Sergeant (freq bonus 10) The monster species that spawned more often: giant rust monster (freq bonus 24) The monster species that spawned more often: pesky mind sucker (freq bonus 18) The monster species that spawned more often: prowling dead potato (freq bonus 9) The monster species that spawned more often: charcoal growth (freq bonus 11) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 20) The monster species that spawned more often: undead augurer (freq bonus 13) The monster species that spawned more often: razorvine (freq bonus 48) The monster species that spawned more often: Sing (freq bonus 22) The monster species that spawned more often: black balrog (freq bonus 22) The monster species that spawned more often: psychic monster (freq bonus 13) The monster species that spawned more often: air grue (freq bonus 11) The monster species that spawned more often: xeroc (freq bonus 11) The monster species that spawned more often: Selinger (freq bonus 12) The monster species that spawned more often: drug dealer (freq bonus 20) The monster species that spawned more often: Marleen's sneaker (freq bonus 22) The monster species that spawned more often: rabid bull (freq bonus 60) The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: crystal spore The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: acidic patch The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: ill warp patch The monster species that never randomly spawned: orange icky thing The monster species that never randomly spawned: intelligent piercer The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 18) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 40) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 52) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 44) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 63) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Next attribute increase check would have come at turn 1159 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (826) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...