Heliokopis, neutral male gnomish Wizard ------ ---....--- |........| |........| |.....f..| +.....@..| -[-....--- ------ [Heliokopi the Evoker] St10 Dx21 Co16 In23 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC3 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 49 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101025 Monster spawn increase reached its maximum at turn 119961 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 718124 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: death widow (freq bonus 12) The monster species that spawned more often: adult guivre (freq bonus 5) The monster species that spawned more often: gun lich (freq bonus 6) The monster species that spawned more often: Olog-hai mimic (freq bonus 8) The monster species that spawned more often: petro stalk (freq bonus 6) The monster species that spawned more often: feanorian (freq bonus 3) The monster species that spawned more often: light hound (freq bonus 16) The monster species that spawned more often: javelin chucker (freq bonus 6) The monster species that spawned more often: gravity warp fungus (freq bonus 5) The monster species that spawned more often: void fungus (freq bonus 7) The monster species that spawned more often: kobold chieftain (freq bonus 12) The monster species that spawned more often: Romann (freq bonus 3) The monster species that spawned more often: bright violet mushroom (freq bonus 14) The monster species that spawned more often: inertia mushroom (freq bonus 3) The monster species that spawned more often: evasive brown bear (freq bonus 5) The monster species that spawned more often: old gray dragon (freq bonus 9) The monster species that spawned more often: glare spore (freq bonus 4) The monster species that spawned more often: healing patch (freq bonus 3) The monster species that spawned more often: colorful fungus (freq bonus 3) The monster species that spawned more often: worm anchorite (freq bonus 8) The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: sprite The monster species that never randomly spawned: false patch The monster species that never randomly spawned: spectre The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: tu-tara oathbreaker The monster species that never randomly spawned: golden one The monster species that never randomly spawned: mind flayer The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 13) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 59) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: turn table (freq bonus 3) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...