Heliokopis, neutral male gnomish Wizard ---------- ........(. |......:.| |........| |..f@....| .........| ---------- [Heliokopi the Evoker] St14 Dx14 Co17 In25 Wi10 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 30 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 138 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 85% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23086 Monster spawn increase reached its maximum at turn 51371 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 251295 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: lava mold (freq bonus 6) The monster species that spawned more often: wind warp patch (freq bonus 3) The monster species that spawned more often: topaz colony (freq bonus 6) The monster species that spawned more often: stone mewlip (freq bonus 5) The monster species that spawned more often: bulldog (freq bonus 2) The monster species that spawned more often: oddoshishi (freq bonus 4) The monster species that spawned more often: master swordsman (freq bonus 10) The monster species that spawned more often: Transformator (freq bonus 6) The monster species that spawned more often: incontinent nymph (freq bonus 12) The monster species that spawned more often: necromancer (freq bonus 4) The monster species that spawned more often: Natascha's plateau boot (freq bonus 2) The monster species that spawned more often: minor rat-man (freq bonus 4) The monster species that spawned more often: chaos hulk (freq bonus 6) The monster species that spawned more often: four-tentacle hententmon (freq bonus 24) The monster species that spawned more often: steel golem (freq bonus 6) The monster species that spawned more often: agent black warp patch (freq bonus 28) The monster species that spawned more often: kirinki (freq bonus 5) The monster species that spawned more often: cursing point (freq bonus 4) The monster species that spawned more often: will o' wisp (freq bonus 6) The monster species that spawned more often: frost atronach (freq bonus 8) The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: natto The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: ancient blue dragon The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: deminymph The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 55) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 13) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 12) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 12) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 4) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 5) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...