Heliokopis, neutral male gnomish Wizard ------- |.....| |.....| |@f...| ......| |....%. -+-#--- [Heliokopi the Evoker] St7 Dx13 Co16 In19 Wi3 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 99% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30005 Monster spawn increase reached its maximum at turn 48338 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 468348 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: warding turret (freq bonus 20) The monster species that spawned more often: baby ruby dragon (freq bonus 16) The monster species that spawned more often: illithid (freq bonus 11) The monster species that spawned more often: threshold colony (freq bonus 7) The monster species that spawned more often: rebel giant (freq bonus 7) The monster species that spawned more often: militant paladin (freq bonus 7) The monster species that spawned more often: vampiric warp fungus (freq bonus 6) The monster species that spawned more often: minocentaur (freq bonus 20) The monster species that spawned more often: ultramarine warp fungus (freq bonus 16) The monster species that spawned more often: smoke spirit (freq bonus 28) The monster species that spawned more often: Armed Kop Katcher (freq bonus 11) The monster species that spawned more often: Rame Duck (freq bonus 14) The monster species that spawned more often: three of spades (freq bonus 6) The monster species that spawned more often: myu (freq bonus 5) The monster species that spawned more often: village idiot (freq bonus 7) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 5) The monster species that spawned more often: giant dark green ant (freq bonus 24) The monster species that spawned more often: rogue scout (freq bonus 5) The monster species that spawned more often: snakewoman priestess (freq bonus 10) The monster species that spawned more often: phase fungus (freq bonus 5) The monster species that never randomly spawned: dervish The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: archangel victrebell The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: mana growth The monster species that never randomly spawned: lesser giant kraken The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 18) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 104) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 65) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 5) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (458) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...