Heliokopis, neutral male gnomish Wizard ---------.---.--- |...............| |.........@.....| |.........f.....| ----------------- [Heliokopi the Evoker] St6 Dx11 Co14 In18 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! There is a staircase up here. You see here a lock pick {1}. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 94% Potion drop chance was reduced to 91% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44820 Monster spawn increase reached its maximum at turn 108370 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 178362 The monster class that cannot be genocided was vortex The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: Olog-hai thief (freq bonus 10) The monster species that spawned more often: shimmering draconian (freq bonus 10) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 4) The monster species that spawned more often: electro charger (freq bonus 36) The monster species that spawned more often: river orc (freq bonus 4) The monster species that spawned more often: humongous giant (freq bonus 6) The monster species that spawned more often: reaper warp patch (freq bonus 3) The monster species that spawned more often: cutcat (freq bonus 6) The monster species that spawned more often: death mewlip (freq bonus 6) The monster species that spawned more often: volt turret (freq bonus 10) The monster species that spawned more often: bully mimic (freq bonus 8) The monster species that spawned more often: sucker force fungus (freq bonus 8) The monster species that spawned more often: clock stalk (freq bonus 4) The monster species that spawned more often: unknown escalation rubber (freq bonus 14) The monster species that spawned more often: spirit baboon (freq bonus 4) The monster species that spawned more often: Inu Yasha (freq bonus 3) The monster species that spawned more often: heaven smasher (freq bonus 2) The monster species that spawned more often: crimson force patch (freq bonus 5) The monster species that spawned more often: super saiyan (freq bonus 12) The monster species that spawned more often: tundra bear (freq bonus 8) The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: nobleman The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: slimy force fungus The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: petty vampire The monster species that never randomly spawned: immobile mold The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: bimmeling rat The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 19) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 34) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 10) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...