Heliokopis, neutral male gnomish Wizard -+- - -----.... ----- .............@.| |...........f..| |..............| -----......----- ------- [Heliokopi the Evoker] St11 Dx17 Co18 In15 Wi8 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt49/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 74% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32821 Monster spawn increase reached its maximum at turn 62300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 104958 The monster class that cannot be genocided was kobold The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: weapon bug (freq bonus 20) The monster species that spawned more often: greater ice spawn (freq bonus 18) The monster species that spawned more often: elf veteran (freq bonus 5) The monster species that spawned more often: undead fungus (freq bonus 4) The monster species that spawned more often: goblin wizard (freq bonus 6) The monster species that spawned more often: death ant (freq bonus 4) The monster species that spawned more often: golden colony (freq bonus 10) The monster species that spawned more often: bad guard (freq bonus 4) The monster species that spawned more often: Grigori (freq bonus 3) The monster species that spawned more often: nasty warp patch (freq bonus 3) The monster species that spawned more often: mud kobold (freq bonus 4) The monster species that spawned more often: red kite (freq bonus 6) The monster species that spawned more often: T-hawk (freq bonus 10) The monster species that spawned more often: domestic naga (freq bonus 3) The monster species that spawned more often: glowing fungus (freq bonus 4) The monster species that spawned more often: sadistic lady (freq bonus 36) The monster species that spawned more often: vietnamese beauty (freq bonus 6) The monster species that spawned more often: haunt (freq bonus 4) The monster species that spawned more often: phase stalk (freq bonus 8) The monster species that spawned more often: baby deep dragon (freq bonus 9) The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: okutan The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: dwarven master thief The monster species that never randomly spawned: adult gray dragon The monster species that never randomly spawned: thorn warp patch The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 23) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 13) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 6) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...