Heliokopis, neutral male gnomish Wizard ------.-------- |.............. |...d.........| |.....f.......| |......@....... --------------- [Heliokopi the Evoker] St11 Dx12 Co14 In25 Wi7 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 99% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22436 Monster spawn increase reached its maximum at turn 54359 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 73606 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: phasing frost giant (freq bonus 8) The monster species that spawned more often: void monster (freq bonus 12) The monster species that spawned more often: parrot chick (freq bonus 5) The monster species that spawned more often: mind fungus (freq bonus 10) The monster species that spawned more often: threshold force fungus (freq bonus 6) The monster species that spawned more often: weapon trove (freq bonus 4) The monster species that spawned more often: rock inhabitant (freq bonus 6) The monster species that spawned more often: Microsoft employee (freq bonus 3) The monster species that spawned more often: pile of monster coins (freq bonus 6) The monster species that spawned more often: seaking (freq bonus 12) The monster species that spawned more often: sucker patch (freq bonus 10) The monster species that spawned more often: secret disenchanter (freq bonus 4) The monster species that spawned more often: rutterkin (freq bonus 4) The monster species that spawned more often: telephone dragon (freq bonus 10) The monster species that spawned more often: Bundle Nadja (freq bonus 6) The monster species that spawned more often: thematic fire elemental (freq bonus 4) The monster species that spawned more often: dust sucker (freq bonus 5) The monster species that spawned more often: white draconian (freq bonus 4) The monster species that spawned more often: sea ogre (freq bonus 20) The monster species that spawned more often: acid trove (freq bonus 12) The monster species that never randomly spawned: boar The monster species that never randomly spawned: normal ant The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: healing warp patch The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: dart turret The monster species that never randomly spawned: yellow laser The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 29) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 20) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 97) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 19) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 40) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Next attribute increase check would have come at turn 279 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...