Heliokopis, neutral male gnomish Wizard ------- |...f@| |.B.... |.....| |.....| |..`..| ......| ----.-- [Heliokopi the Evoker] St7 Dx10 Co9 In11 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37544 Monster spawn increase reached its maximum at turn 82974 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 207360 The monster class that cannot be genocided was snake The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: slashem horror (freq bonus 4) The monster species that spawned more often: snaga sapper (freq bonus 4) The monster species that spawned more often: bramble force fungus (freq bonus 12) The monster species that spawned more often: illiterate from the hunger games (freq bonus 6) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 4) The monster species that spawned more often: black mushroom patch (freq bonus 10) The monster species that spawned more often: tyrant of hell (freq bonus 10) The monster species that spawned more often: steel maggot (freq bonus 2) The monster species that spawned more often: crunchy force patch (freq bonus 6) The monster species that spawned more often: topaz warp patch (freq bonus 7) The monster species that spawned more often: gravity force patch (freq bonus 2) The monster species that spawned more often: porter styx vortex (freq bonus 12) The monster species that spawned more often: shadow master (freq bonus 14) The monster species that spawned more often: saiyan (freq bonus 4) The monster species that spawned more often: young adult silver dragon (freq bonus 3) The monster species that spawned more often: stone troll (freq bonus 2) The monster species that spawned more often: magic amazonas fish (freq bonus 3) The monster species that spawned more often: high fungus (freq bonus 4) The monster species that spawned more often: kalmuth sephirah (freq bonus 4) The monster species that spawned more often: winter wolf (freq bonus 4) The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: actual phase spider The monster species that never randomly spawned: flintfish The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: neverwas The monster species that never randomly spawned: giant spotted rat The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 12) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 19) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 85) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Next attribute increase check would have come at turn 689 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...