Heliokopis, neutral male gnomish Wizard ------- |f.Z..+ |@....| ..$.... ------- [Heliokopi the Evoker] St6 Dx20 Co6 In14 Wi10 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC3 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 76% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58830 Monster spawn increase reached its maximum at turn 145080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 456225 The monster class that cannot be genocided was nymph The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: bright white colony (freq bonus 6) The monster species that spawned more often: swamp naga hatchling (freq bonus 7) The monster species that spawned more often: weeping angel (freq bonus 16) The monster species that spawned more often: night naga (freq bonus 16) The monster species that spawned more often: psycho mind flayer (freq bonus 9) The monster species that spawned more often: eldritch warp fungus (freq bonus 10) The monster species that spawned more often: blink fungus (freq bonus 6) The monster species that spawned more often: battle maiden (freq bonus 16) The monster species that spawned more often: corroded turret (freq bonus 6) The monster species that spawned more often: ruby colony (freq bonus 16) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 3) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 16) The monster species that spawned more often: lava mold (freq bonus 6) The monster species that spawned more often: clefairy (freq bonus 8) The monster species that spawned more often: super trapdoor spider (freq bonus 16) The monster species that spawned more often: spectre fiend (freq bonus 6) The monster species that spawned more often: gloombat (freq bonus 4) The monster species that spawned more often: zookeeper (freq bonus 10) The monster species that spawned more often: greater balrog (freq bonus 10) The monster species that spawned more often: thorn stalk (freq bonus 5) The monster species that never randomly spawned: feanorian The monster species that never randomly spawned: Galford The monster species that never randomly spawned: soul hole The monster species that never randomly spawned: black mage The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: huge cockroach The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: null patch The monster species that never randomly spawned: death sword The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 45) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 34) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 140) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...