Heliokopis, neutral male gnomish Wizard ---------------------- |...............`....- |....................| |....................| |................@f..| |....................+ --------- ------------ [Heliokopi the Evoker] St7 Dx13 Co18 In22 Wi10 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 10% chance Potion drop chance was reduced to 95% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8278 Monster spawn increase reached its maximum at turn 56828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 210885 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: sentry turret (freq bonus 4) The monster species that spawned more often: snore colony (freq bonus 3) The monster species that spawned more often: rot walker (freq bonus 6) The monster species that spawned more often: translucent mold (freq bonus 8) The monster species that spawned more often: vampiric amazonas fish (freq bonus 2) The monster species that spawned more often: demolitions expert (freq bonus 3) The monster species that spawned more often: sexy asian lady (freq bonus 6) The monster species that spawned more often: horse-deer (freq bonus 6) The monster species that spawned more often: boar (freq bonus 14) The monster species that spawned more often: concealed huge ogre (freq bonus 2) The monster species that spawned more often: ultimate destruction dino (freq bonus 3) The monster species that spawned more often: cave tiger (freq bonus 4) The monster species that spawned more often: petty scary monster (freq bonus 6) The monster species that spawned more often: bright white patch (freq bonus 3) The monster species that spawned more often: young unicorn (freq bonus 6) The monster species that spawned more often: blood banshee (freq bonus 2) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 6) The monster species that spawned more often: adventurer gnome (freq bonus 3) The monster species that spawned more often: hidden trove (freq bonus 9) The monster species that spawned more often: sudden appearer (freq bonus 12) The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: heat vortex The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: adult amphitere The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 58) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 4) Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...