Heliokopis, neutral male gnomish Wizard -------- .`.....#$------ |.............. |............#| |..f@.........| +.............+ -------------+- [Heliokopi the Evoker] St4 Dx12 Co12 In7 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 269 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 60% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 153860 Monster spawn increase reached its maximum at turn 189365 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 519600 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: bright violet growth (freq bonus 5) The monster species that spawned more often: nerf orb (freq bonus 3) The monster species that spawned more often: nine-headed hydra (freq bonus 7) The monster species that spawned more often: Glasya (freq bonus 10) The monster species that spawned more often: nondescript fungus (freq bonus 3) The monster species that spawned more often: wereghost (freq bonus 6) The monster species that spawned more often: evasive bearded devil (freq bonus 40) The monster species that spawned more often: porter Olog-hai (freq bonus 8) The monster species that spawned more often: elemental particle (freq bonus 20) The monster species that spawned more often: porter radioactive vortex (freq bonus 3) The monster species that spawned more often: topless nurse (freq bonus 6) The monster species that spawned more often: white friar (freq bonus 6) The monster species that spawned more often: yellow ogre (freq bonus 10) The monster species that spawned more often: metal mechanic (freq bonus 6) The monster species that spawned more often: old yellow dragon (freq bonus 6) The monster species that spawned more often: tear force patch (freq bonus 10) The monster species that spawned more often: uruk berserker (freq bonus 6) The monster species that spawned more often: Judge Fear (freq bonus 28) The monster species that spawned more often: grey cyborg (freq bonus 3) The monster species that spawned more often: disbelieving potato (freq bonus 13) The monster species that never randomly spawned: slinger The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: kangaskhan The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: normal frog The monster species that never randomly spawned: nexus mold The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: water colony The monster species that never randomly spawned: ape The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 29) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 4) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 16) Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1110) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...