Heliokopis, neutral male gnomish Wizard -----.-- .......| |..(.[?. |..%...| |)..¯..| |.$..f.| ).@..| ---- - [Heliokopi the Evoker] St6 Dx10 Co16 In15 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 28% chance Ring drop chance was reduced to 37% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 81% Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86775 Monster spawn increase reached its maximum at turn 103603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 335211 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: zakrong sephirah (freq bonus 4) The monster species that spawned more often: novice medium wall (freq bonus 3) The monster species that spawned more often: blank fungus (freq bonus 18) The monster species that spawned more often: squeezer nymph (freq bonus 6) The monster species that spawned more often: bloodgill (freq bonus 3) The monster species that spawned more often: chasing soldier ant (freq bonus 3) The monster species that spawned more often: giant rotting toad (freq bonus 10) The monster species that spawned more often: babble (freq bonus 16) The monster species that spawned more often: selenite herder (freq bonus 12) The monster species that spawned more often: opal growth (freq bonus 4) The monster species that spawned more often: master vampire (freq bonus 10) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 3) The monster species that spawned more often: titan (freq bonus 3) The monster species that spawned more often: K'uei (freq bonus 15) The monster species that spawned more often: watcher overlord (freq bonus 4) The monster species that spawned more often: immobile force patch (freq bonus 10) The monster species that spawned more often: yaki mochi (freq bonus 4) The monster species that spawned more often: elemental (freq bonus 4) The monster species that spawned more often: spirit of barbs (freq bonus 6) The monster species that spawned more often: petro force fungus (freq bonus 12) The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: Peeer The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: akkadian The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: demilich permamimic The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 154) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 15) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Next attribute increase check would have come at turn 824 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...