Heliokopis, neutral male gnomish Wizard ---------- |........| |.......¯| +.......@| |......f.| |.$.{....| - -------- [Heliokopi the Evoker] St9 Dx15 Co18 In13 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 62% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 93% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16420 Monster spawn increase reached its maximum at turn 47900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 461900 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: blue nightmare (freq bonus 4) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: incapable male nurse (freq bonus 5) The monster species that spawned more often: glowing mushroom (freq bonus 3) The monster species that spawned more often: decayed warp fungus (freq bonus 3) The monster species that spawned more often: green fungus (freq bonus 5) The monster species that spawned more often: spectral hunter (freq bonus 8) The monster species that spawned more often: wood cattle (freq bonus 3) The monster species that spawned more often: groper (freq bonus 10) The monster species that spawned more often: ancient plain dragon (freq bonus 6) The monster species that spawned more often: evasive sniper (freq bonus 5) The monster species that spawned more often: protection monster (freq bonus 4) The monster species that spawned more often: phase knight (freq bonus 8) The monster species that spawned more often: unbalanced idiot (freq bonus 4) The monster species that spawned more often: blackhorn (freq bonus 4) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 8) The monster species that spawned more often: morbid mirror (freq bonus 10) The monster species that spawned more often: blue mold (freq bonus 14) The monster species that spawned more often: Walduin (freq bonus 6) The monster species that spawned more often: mean troll (freq bonus 3) The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: real impact hound The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: courier The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: evil doctor The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 27) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 17) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 26) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 22) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 35) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 4) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...