Heliokopis, neutral male gnomish Wizard -------------- |$...?......r| |@)........... --f-------- -- [Heliokopi the Evoker] St10 Dx10 Co13 In22 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 82% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40911 Monster spawn increase reached its maximum at turn 66218 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1099375 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: turret The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: slithy tortoise (freq bonus 22) The monster species that spawned more often: blue faerie (freq bonus 9) The monster species that spawned more often: colorful warp fungus (freq bonus 6) The monster species that spawned more often: Hanh's ballerina (freq bonus 28) The monster species that spawned more often: Giulia (freq bonus 20) The monster species that spawned more often: undead midget (freq bonus 28) The monster species that spawned more often: disgusting mold (freq bonus 12) The monster species that spawned more often: vampire blender (freq bonus 6) The monster species that spawned more often: nightcreeper (freq bonus 6) The monster species that spawned more often: hidden trapdoor spider (freq bonus 5) The monster species that spawned more often: undead valkyrie (freq bonus 5) The monster species that spawned more often: gnoll chieftain (freq bonus 16) The monster species that spawned more often: clay mold (freq bonus 5) The monster species that spawned more often: smut orc (freq bonus 10) The monster species that spawned more often: failed sorceror (freq bonus 5) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 7) The monster species that spawned more often: plush bear golem (freq bonus 16) The monster species that spawned more often: brown beetle (freq bonus 11) The monster species that spawned more often: kiri mochi (freq bonus 8) The monster species that spawned more often: flyer statue (freq bonus 7) The monster species that never randomly spawned: yukijorou The monster species that never randomly spawned: stoning monster The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: scorched skeleton The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: water archer The monster species that never randomly spawned: blood temptress The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: queen ant The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 53) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5) Next attribute increase check would have come at turn 284 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...