Heliokopis, neutral male gnomish Wizard --.------ |..@f...| |.......| |.......| |......$| |........ |.....d.| --------- [Heliokopi the Evoker] St6 Dx14 Co18 In21 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 87% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31236 Monster spawn increase reached its maximum at turn 63426 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 819018 The monster class that cannot be genocided was worm The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: multicolor turret (freq bonus 4) The monster species that spawned more often: brown centipede (freq bonus 6) The monster species that spawned more often: old corpse (freq bonus 3) The monster species that spawned more often: blue-green patch (freq bonus 24) The monster species that spawned more often: edderkop (freq bonus 8) The monster species that spawned more often: Banisher (freq bonus 8) The monster species that spawned more often: wonderful lady (freq bonus 3) The monster species that spawned more often: rainbow mushroom (freq bonus 4) The monster species that spawned more often: doom fire (freq bonus 4) The monster species that spawned more often: barbarian (freq bonus 2) The monster species that spawned more often: dreadful soul (freq bonus 8) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 4) The monster species that spawned more often: giga jubjub bird (freq bonus 3) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 5) The monster species that spawned more often: ogre leader (freq bonus 3) The monster species that spawned more often: flame punisher (freq bonus 4) The monster species that spawned more often: desert kobold shaman (freq bonus 8) The monster species that spawned more often: elder multi-hued jelly (freq bonus 2) The monster species that spawned more often: level 55 enemy (freq bonus 12) The monster species that spawned more often: baby domestic dragon (freq bonus 4) The monster species that never randomly spawned: charizard The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: quaton The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: petty hill giant The monster species that never randomly spawned: tear warp fungus The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: random fish The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 93) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 61) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 9) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 88) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 12) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (421) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...