Heliokopis, neutral male gnomish Wizard ----- |!.@f |k/.| |.%.| ----- [Heliokopi the Evoker] St9 Dx9 Co15 In22 Wi11 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a tin {1}. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49063 Monster spawn increase reached its maximum at turn 90179 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340136 The monster class that cannot be genocided was dragon The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: porter block fungus (freq bonus 4) The monster species that spawned more often: modem 3 (freq bonus 20) The monster species that spawned more often: weird fume (freq bonus 24) The monster species that spawned more often: Elvenking (freq bonus 10) The monster species that spawned more often: elder elementalist (freq bonus 20) The monster species that spawned more often: taker mushroom (freq bonus 10) The monster species that spawned more often: hideous ogre mage (freq bonus 7) The monster species that spawned more often: undead bat (freq bonus 4) The monster species that spawned more often: goyaman (freq bonus 14) The monster species that spawned more often: confusion elemental (freq bonus 4) The monster species that spawned more often: giant shark (freq bonus 8) The monster species that spawned more often: grandmaster lich (freq bonus 30) The monster species that spawned more often: auto-roller (freq bonus 5) The monster species that spawned more often: wooden figurine (freq bonus 20) The monster species that spawned more often: adventurer colony (freq bonus 6) The monster species that spawned more often: bosmer (freq bonus 5) The monster species that spawned more often: unrepentant undead (freq bonus 7) The monster species that spawned more often: death clan (freq bonus 4) The monster species that spawned more often: sucker patch (freq bonus 10) The monster species that spawned more often: night clan (freq bonus 14) The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: wild cat The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: aqua turret The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: leprechaun wanderer The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: six of clubs The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 19) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 5) Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...