Heliokopis, neutral male gnomish Wizard ---- ----------- |.... .........@| | |........f| | #...#..| -------- [Heliokopi the Evoker] St8 Dx10 Co11 In10 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 89% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64590 Monster spawn increase reached its maximum at turn 77776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 120376 The monster class that cannot be genocided was dragon The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: petty chill (freq bonus 4) The monster species that spawned more often: werejabberwock (freq bonus 16) The monster species that spawned more often: Lynkhab (freq bonus 6) The monster species that spawned more often: kudzu (freq bonus 8) The monster species that spawned more often: holy cow (freq bonus 12) The monster species that spawned more often: banshee (freq bonus 2) The monster species that spawned more often: grand master thief (freq bonus 8) The monster species that spawned more often: gorilla (freq bonus 2) The monster species that spawned more often: glass giant (freq bonus 2) The monster species that spawned more often: draug (freq bonus 6) The monster species that spawned more often: selenite herder (freq bonus 8) The monster species that spawned more often: pokemon (freq bonus 4) The monster species that spawned more often: blood-colored jelly (freq bonus 6) The monster species that spawned more often: gnome zombie (freq bonus 4) The monster species that spawned more often: catoblepas (freq bonus 5) The monster species that spawned more often: cave bear (freq bonus 8) The monster species that spawned more often: novel colony (freq bonus 2) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 12) The monster species that spawned more often: Captain Nemo (freq bonus 3) The monster species that spawned more often: energy monster (freq bonus 4) The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: night cat The monster species that never randomly spawned: korsair The monster species that never randomly spawned: canine badger The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: visor piranha The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 12) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 2) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...