Heliokopis, neutral male gnomish Wizard ----+---------- |.............| |.............| |............@| ............f.| --------------- [Heliokopi the Evoker] St10 Dx12 Co12 In17 Wi8 Ch14 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 217 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 71% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8067 Monster spawn increase reached its maximum at turn 38332 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 787111 The monster class that cannot be genocided was lich The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: Warder Katcher (freq bonus 4) The monster species that spawned more often: giant crayfish (freq bonus 6) The monster species that spawned more often: foul crow (freq bonus 6) The monster species that spawned more often: cyan patch (freq bonus 4) The monster species that spawned more often: power drake (freq bonus 4) The monster species that spawned more often: bright blue colony (freq bonus 4) The monster species that spawned more often: dark elven warrior (freq bonus 2) The monster species that spawned more often: psychic warp patch (freq bonus 4) The monster species that spawned more often: blue-green patch (freq bonus 3) The monster species that spawned more often: night hulk (freq bonus 2) The monster species that spawned more often: greater owlbear (freq bonus 2) The monster species that spawned more often: Crone Lily (freq bonus 6) The monster species that spawned more often: waterspout (freq bonus 3) The monster species that spawned more often: bag money (freq bonus 8) The monster species that spawned more often: analgesic stalk (freq bonus 12) The monster species that spawned more often: abyss fly (freq bonus 24) The monster species that spawned more often: kabuki mono (freq bonus 16) The monster species that spawned more often: narrog (freq bonus 12) The monster species that spawned more often: drunkard (freq bonus 2) The monster species that spawned more often: clock wolf (freq bonus 3) The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: gravity warp patch The monster species that never randomly spawned: undead necromancer The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: ghost cleric The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: hell locust The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: Solvejg The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 14) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 84) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 38) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 2270 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...