Heliokopis, neutral male gnomish Wizard ---------- |....f...- |...@....| |.......?+ -----+---- [Heliokopi the Evoker] St6 Dx11 Co17 In13 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 79% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96720 Monster spawn increase reached its maximum at turn 164940 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 352716 The monster class that cannot be genocided was nemese The monster class that was spawned more often: dragon (freq bonus 8) The monster species that spawned more often: evil priest (freq bonus 24) The monster species that spawned more often: Rejda (freq bonus 20) The monster species that spawned more often: yellow mold (freq bonus 18) The monster species that spawned more often: petty gnome thief (freq bonus 36) The monster species that spawned more often: stinging insect (freq bonus 10) The monster species that spawned more often: stalking magenta lichen (freq bonus 26) The monster species that spawned more often: flying rust monster (freq bonus 9) The monster species that spawned more often: gypsy (freq bonus 30) The monster species that spawned more often: apprentice archer (freq bonus 9) The monster species that spawned more often: poison gas spore (freq bonus 15) The monster species that spawned more often: politician (freq bonus 40) The monster species that spawned more often: night slinger (freq bonus 24) The monster species that spawned more often: sloth shrunken head (freq bonus 14) The monster species that spawned more often: possessed guard (freq bonus 18) The monster species that spawned more often: bullywug shaman (freq bonus 20) The monster species that spawned more often: porter elf (freq bonus 22) The monster species that spawned more often: eel golem (freq bonus 10) The monster species that spawned more often: Blight Disease (freq bonus 40) The monster species that spawned more often: H-point (freq bonus 10) The monster species that spawned more often: adventurer colony (freq bonus 12) The monster species that never randomly spawned: radiant warp fungus The monster species that never randomly spawned: tanked elephant The monster species that never randomly spawned: unreal mushroom The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: large red snake The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: Colonel Sebastian Moran The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 82) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 21) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 15) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 49) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...