Heliokopis, neutral male gnomish Wizard --------- |.@.....| |.f.....- |).....$| ----X--.- [Heliokopi the Evoker] St5 Dx13 Co9 In13 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49300 Monster spawn increase reached its maximum at turn 154011 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 775540 The monster class that cannot be genocided was turret The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: needle monster (freq bonus 8) The monster species that spawned more often: quaestor (freq bonus 4) The monster species that spawned more often: Rejda (freq bonus 4) The monster species that spawned more often: lilac colony (freq bonus 4) The monster species that spawned more often: PDP-9 (freq bonus 14) The monster species that spawned more often: anti-stone lizard (freq bonus 2) The monster species that spawned more often: dwarf zombie (freq bonus 2) The monster species that spawned more often: Woodland-elf (freq bonus 4) The monster species that spawned more often: ethereal hound (freq bonus 8) The monster species that spawned more often: windscreen eraser (freq bonus 2) The monster species that spawned more often: islander (freq bonus 3) The monster species that spawned more often: grimopen (freq bonus 7) The monster species that spawned more often: armored trapper (freq bonus 14) The monster species that spawned more often: xeroc (freq bonus 5) The monster species that spawned more often: regenerating mind flayer (freq bonus 24) The monster species that spawned more often: grosbeak light (freq bonus 3) The monster species that spawned more often: kobold lord (freq bonus 4) The monster species that spawned more often: flame mage (freq bonus 5) The monster species that spawned more often: sub ghost (freq bonus 2) The monster species that spawned more often: flesh golem (freq bonus 3) The monster species that never randomly spawned: field vole The monster species that never randomly spawned: doraemon The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: water grue The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: idiot The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: Lord Sultur The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 15) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 34) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 40) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 62) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 15) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 13) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 107) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 93) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...