Heliokopis, neutral male gnomish Wizard ----- |...| |... |...| |... |.f.| ....| |..@. ..............°| --.-- ....- . . . . . [Heliokopi the Evoker] St5 Dx9 Co13 In15 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 62% chance Potion drop chance was reduced to 97% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8465 Monster spawn increase reached its maximum at turn 46045 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 413000 The monster class that cannot be genocided was dragon The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: tree force fungus (freq bonus 10) The monster species that spawned more often: large pile of killer coins (freq bonus 2) The monster species that spawned more often: sweet sister (freq bonus 3) The monster species that spawned more often: Big Mammon (freq bonus 3) The monster species that spawned more often: byakhee (freq bonus 2) The monster species that spawned more often: Detective Kriminologist (freq bonus 3) The monster species that spawned more often: walking corpse (freq bonus 3) The monster species that spawned more often: prayer book permamimic (freq bonus 8) The monster species that spawned more often: petty leprechaun elder (freq bonus 2) The monster species that spawned more often: vip rubber (freq bonus 24) The monster species that spawned more often: troglodyte witch doctor (freq bonus 12) The monster species that spawned more often: air eye (freq bonus 8) The monster species that spawned more often: crunchy mushroom (freq bonus 6) The monster species that spawned more often: magedoom eye (freq bonus 4) The monster species that spawned more often: dark shaman (freq bonus 5) The monster species that spawned more often: novice nurse (freq bonus 8) The monster species that spawned more often: Sarah's hugging boot (freq bonus 6) The monster species that spawned more often: star byakhee (freq bonus 10) The monster species that spawned more often: moldy spore (freq bonus 6) The monster species that spawned more often: kobolt (freq bonus 36) The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: snore mold The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: enbug The monster species that never randomly spawned: aklash The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: Sasuke Uchiha The monster species that never randomly spawned: great ethereal wyrm The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 16) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 4) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 61) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 12) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 57) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...