Heliokopis, neutral male gnomish Wizard -.--- ----...$---- |..........+ |.......@..| |.......f..| |..........| ----....---- ----- [Heliokopi the Evoker] St13 Dx15 Co12 In23 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 59% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22567 Monster spawn increase reached its maximum at turn 46706 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1324314 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: material shadow (freq bonus 12) The monster species that spawned more often: grey naga (freq bonus 4) The monster species that spawned more often: crude orc (freq bonus 10) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 4) The monster species that spawned more often: adult draken (freq bonus 18) The monster species that spawned more often: Lena (freq bonus 6) The monster species that spawned more often: spike mold (freq bonus 8) The monster species that spawned more often: bright blue force fungus (freq bonus 8) The monster species that spawned more often: slow spore (freq bonus 3) The monster species that spawned more often: fishtaur (freq bonus 4) The monster species that spawned more often: small turret (freq bonus 5) The monster species that spawned more often: freeze wolf (freq bonus 6) The monster species that spawned more often: novice light wall (freq bonus 12) The monster species that spawned more often: type (freq bonus 8) The monster species that spawned more often: desert stalk (freq bonus 5) The monster species that spawned more often: tree warp patch (freq bonus 8) The monster species that spawned more often: steel weevil (freq bonus 7) The monster species that spawned more often: nasty fungus (freq bonus 10) The monster species that spawned more often: mirkwood goblin (freq bonus 10) The monster species that spawned more often: mandrake (freq bonus 6) The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: fire hound The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: gecko zombie The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: cockatoo chick The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 17) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 28) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 39) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Next attribute increase check would have come at turn 610 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...