Heliokopis, neutral male gnomish Wizard #...B.........## #.....i........# #).........f...# #...../.....@..# #...............# #...............# #....B..B.......# #................ #.......`..`.....# #...... ... ..`..` #..... .. .. ..# #.... `.. .. ## #... ... B` #... ..` . #.. ... ` #. .` # .. . .i . .. [Heliokopi the Evoker] St8 Dx13 Co15 In11 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 75% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65619 Monster spawn increase reached its maximum at turn 219119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 87340 The monster class that cannot be genocided was wraith The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: poison viper (freq bonus 12) The monster species that spawned more often: disenchanter spore (freq bonus 3) The monster species that spawned more often: copperhead snake (freq bonus 4) The monster species that spawned more often: village idiot (freq bonus 12) The monster species that spawned more often: infernal gel (freq bonus 2) The monster species that spawned more often: little leprechaun (freq bonus 4) The monster species that spawned more often: punt (freq bonus 4) The monster species that spawned more often: weeping woman (freq bonus 4) The monster species that spawned more often: alhoon (freq bonus 2) The monster species that spawned more often: athena protector (freq bonus 4) The monster species that spawned more often: arcane horse (freq bonus 6) The monster species that spawned more often: blood wing (freq bonus 5) The monster species that spawned more often: gray mushroom (freq bonus 2) The monster species that spawned more often: radioactive jelly (freq bonus 3) The monster species that spawned more often: farter lich (freq bonus 6) The monster species that spawned more often: Robo-Ky (freq bonus 4) The monster species that spawned more often: mesa flier (freq bonus 3) The monster species that spawned more often: irresistible fungus (freq bonus 12) The monster species that spawned more often: bugbear chieftain (freq bonus 6) The monster species that spawned more often: deep gnome (freq bonus 2) The monster species that never randomly spawned: foxhound agent The monster species that never randomly spawned: targetting turret The monster species that never randomly spawned: nebulous ogre The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: —$`ÿI'ƒµ×03Oå The monster species that never randomly spawned: six of clubs The monster species that never randomly spawned: teasing nymph The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: abnormal patch The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 34) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 9) Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...