Heliokopis, neutral male gnomish Wizard ----- ....| |..f. |.@.| ..... ----- [Heliokopi the Evoker] St7 Dx11 Co17 In16 Wi7 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 44% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11022 Monster spawn increase reached its maximum at turn 64522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 76716 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: jolt eel (freq bonus 4) The monster species that spawned more often: cursed spore (freq bonus 24) The monster species that spawned more often: reflection (freq bonus 6) The monster species that spawned more often: cat eared devil (freq bonus 16) The monster species that spawned more often: incantifier (freq bonus 4) The monster species that spawned more often: pit lord (freq bonus 3) The monster species that spawned more often: night ogre (freq bonus 6) The monster species that spawned more often: star dragon (freq bonus 8) The monster species that spawned more often: mummy (freq bonus 4) The monster species that spawned more often: wood bear cub (freq bonus 14) The monster species that spawned more often: beige mold (freq bonus 6) The monster species that spawned more often: Revier (freq bonus 16) The monster species that spawned more often: carver shaman (freq bonus 7) The monster species that spawned more often: abnormal colony (freq bonus 6) The monster species that spawned more often: undead transsylvanian (freq bonus 24) The monster species that spawned more often: minor death (freq bonus 32) The monster species that spawned more often: deformed girl (freq bonus 4) The monster species that spawned more often: giant serpent (freq bonus 8) The monster species that spawned more often: ivory draconian (freq bonus 8) The monster species that spawned more often: warty colony (freq bonus 5) The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: brown naga The monster species that never randomly spawned: undead bloodseeker The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: noblewoman The monster species that never randomly spawned: Vilea's sister The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 14) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 20) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 3) Next attribute increase check would have come at turn 1789 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (936) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...