Heliokopis, neutral male gnomish Wizard -------------- |.X..........| ......@......| |......f.....| |......$.....| ------------ - [Heliokopi the Evoker] St8 Dx11 Co10 In17 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 251 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40890 Monster spawn increase reached its maximum at turn 94030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 327675 The monster class that cannot be genocided was blob The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: cross-eyed mage (freq bonus 4) The monster species that spawned more often: werelocust (freq bonus 3) The monster species that spawned more often: vampire lich (freq bonus 12) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 6) The monster species that spawned more often: gyarados (freq bonus 3) The monster species that spawned more often: great giant rat (freq bonus 6) The monster species that spawned more often: serrated archer (freq bonus 3) The monster species that spawned more often: blue slime (freq bonus 6) The monster species that spawned more often: butcher shaman (freq bonus 14) The monster species that spawned more often: insurmountable mushroom (freq bonus 4) The monster species that spawned more often: infidel (freq bonus 20) The monster species that spawned more often: hidden trapdoor spider (freq bonus 2) The monster species that spawned more often: nasty mushroom (freq bonus 10) The monster species that spawned more often: misshapen (freq bonus 6) The monster species that spawned more often: wallblast dragon (freq bonus 4) The monster species that spawned more often: chaos mutant (freq bonus 4) The monster species that spawned more often: owl bear (freq bonus 6) The monster species that spawned more often: giant house fly (freq bonus 6) The monster species that spawned more often: bright violet mold (freq bonus 6) The monster species that spawned more often: harem servent (freq bonus 7) The monster species that never randomly spawned: blinker The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: damned The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: lesser ent The monster species that never randomly spawned: human monkey The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: adult silver dragon The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 26) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 18) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 92) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 22) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 36) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 12) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 1) Next attribute increase check would have come at turn 829 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...