Heliokopis, neutral male gnomish Wizard --------- |?..@..(| |..f..... |$......| --------- [Heliokopi the Evoker] St9 Dx13 Co10 In12 Wi11 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47910 Monster spawn increase reached its maximum at turn 101810 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 473087 The monster class that cannot be genocided was light The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: Miss Schrack (freq bonus 8) The monster species that spawned more often: special caster lich (freq bonus 14) The monster species that spawned more often: chicken (freq bonus 4) The monster species that spawned more often: iron draconian (freq bonus 16) The monster species that spawned more often: rot monster (freq bonus 4) The monster species that spawned more often: warped shaman (freq bonus 2) The monster species that spawned more often: chromatic hound (freq bonus 14) The monster species that spawned more often: dream monster (freq bonus 6) The monster species that spawned more often: arcanine (freq bonus 5) The monster species that spawned more often: cyan warp fungus (freq bonus 10) The monster species that spawned more often: yakuza (freq bonus 5) The monster species that spawned more often: decayed mold (freq bonus 6) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 16) The monster species that spawned more often: dschiim rubber (freq bonus 3) The monster species that spawned more often: evasive riot breaker (freq bonus 4) The monster species that spawned more often: bright violet warp fungus (freq bonus 3) The monster species that spawned more often: yellow nightmare (freq bonus 4) The monster species that spawned more often: abra (freq bonus 4) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster species that spawned more often: phase force fungus (freq bonus 4) The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: black dragon bat The monster species that never randomly spawned: onanocter 3c The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: huge white bat The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: clock forest spider The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 312) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 19) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 10) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...