Heliokopis, neutral male gnomish Wizard ---.- |...| |...| |..[| |`..| #$. .f@.| -- |...| ----- [Heliokopi the Evoker] St8 Dx13 Co8 In20 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 54 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 193 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 59% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49040 Monster spawn increase reached its maximum at turn 100910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 230850 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lizard (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: wolver (freq bonus 6) The monster species that spawned more often: volcano lord (freq bonus 4) The monster species that spawned more often: evasive vampire (freq bonus 10) The monster species that spawned more often: cyan warp fungus (freq bonus 6) The monster species that spawned more often: really dangerous force fungus (freq bonus 8) The monster species that spawned more often: wrinkled fungus (freq bonus 3) The monster species that spawned more often: Sophie (freq bonus 8) The monster species that spawned more often: wine village ogre (freq bonus 16) The monster species that spawned more often: cutter ogre (freq bonus 24) The monster species that spawned more often: swamp ghost (freq bonus 10) The monster species that spawned more often: ember thrall (freq bonus 4) The monster species that spawned more often: owlbear (freq bonus 6) The monster species that spawned more often: purple patch (freq bonus 8) The monster species that spawned more often: Ancano (freq bonus 8) The monster species that spawned more often: jumping jellyfish (freq bonus 6) The monster species that spawned more often: sergeant (freq bonus 5) The monster species that spawned more often: guranguta (freq bonus 4) The monster species that spawned more often: hell hound (freq bonus 4) The monster species that spawned more often: dragon turtle (freq bonus 12) The monster species that spawned more often: three-headed ogre (freq bonus 12) The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: ice lady The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: tunnel horror The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: dokkalfar eternal matriarch The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 60) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 32) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 26) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 13) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 84) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Next attribute increase check would have come at turn 1043 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...