Heliokopis, neutral male gnomish Wizard ---¯--- |.....| |.....| |....@| |...f.| +$....| ---.--- [Heliokopi the Evoker] St9 Dx13 Co12 In11 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 54 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 83% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19991 Monster spawn increase reached its maximum at turn 112931 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 410478 The monster class that cannot be genocided was xorn The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: drolem (freq bonus 3) The monster species that spawned more often: plasma colony (freq bonus 5) The monster species that spawned more often: skaven shaman (freq bonus 8) The monster species that spawned more often: timid troll (freq bonus 7) The monster species that spawned more often: jolteon (freq bonus 6) The monster species that spawned more often: school director (freq bonus 10) The monster species that spawned more often: centaur prince (freq bonus 6) The monster species that spawned more often: young plain dragon (freq bonus 2) The monster species that spawned more often: stand user (freq bonus 3) The monster species that spawned more often: young adult stone dragon (freq bonus 4) The monster species that spawned more often: black ones (freq bonus 3) The monster species that spawned more often: sparrow (freq bonus 4) The monster species that spawned more often: seeker automaton (freq bonus 4) The monster species that spawned more often: trap growth (freq bonus 42) The monster species that spawned more often: panther (freq bonus 15) The monster species that spawned more often: infected fly (freq bonus 12) The monster species that spawned more often: Gomar and Shioh (freq bonus 3) The monster species that spawned more often: mob orc (freq bonus 3) The monster species that spawned more often: visor piranha (freq bonus 12) The monster species that spawned more often: mirkwood wolf (freq bonus 2) The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: horned demon The monster species that never randomly spawned: joyous lady The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: Kristin's super-high lady shoe The monster species that never randomly spawned: ravenous cube The monster species that never randomly spawned: elder fire elemental The monster species that never randomly spawned: absent stalk The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 40) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4) Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1002) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...