Heliokopis, neutral male gnomish Wizard ----------- |.........| |....f....| |.....@(..| |...%...... ------.---- [Heliokopi the Evoker] St7 Dx9 Co6 In15 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 200 Ring drop chance was reduced to 91% Wand drop chance was reduced to 85% Concealing monsters were spawned underneath items 53% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28187 Monster spawn increase reached its maximum at turn 41492 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 323703 The monster class that cannot be genocided was nymph The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: leader sentai (freq bonus 6) The monster species that spawned more often: kitsune (freq bonus 7) The monster species that spawned more often: burning dead potato (freq bonus 6) The monster species that spawned more often: dangerous large eel (freq bonus 20) The monster species that spawned more often: lightning paraelemental (freq bonus 12) The monster species that spawned more often: void colony (freq bonus 7) The monster species that spawned more often: vampire lord (freq bonus 8) The monster species that spawned more often: Windows 7 (freq bonus 12) The monster species that spawned more often: giant brown bat (freq bonus 4) The monster species that spawned more often: electric rat (freq bonus 8) The monster species that spawned more often: novice priest (freq bonus 5) The monster species that spawned more often: fragment grue (freq bonus 14) The monster species that spawned more often: stinging insect (freq bonus 16) The monster species that spawned more often: Tinanya (freq bonus 4) The monster species that spawned more often: young yellow dragon (freq bonus 6) The monster species that spawned more often: Aram (freq bonus 8) The monster species that spawned more often: undead swarm bat (freq bonus 12) The monster species that spawned more often: Woodland-elf (freq bonus 7) The monster species that spawned more often: blue firebird (freq bonus 9) The monster species that spawned more often: division thief (freq bonus 24) The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: general The monster species that never randomly spawned: small generator The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: Nino The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: gigant anteater The monster species that never randomly spawned: Duke Nukem player The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 19) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 14) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 129) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 15) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 74) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 8) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (412) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...